HUNT. · GAME MODE
HUNT.
Or Be Hunted.

Somewhere inside the zone you just drew, real people are already moving — checking their phones, reading the map, deciding whether to run or wait it out. Phantom Chase turns your own streets into the arena. A live GPS map, a real countdown, and once it hits zero, nowhere is quite as safe as it was a minute ago.

Split into Hunters and the Hunted. One side closes in. The other side has to be smarter, faster, or simply harder to find.

THE RULES OF THE HUNT
JOIN THE HUNT
© CARTO · © OpenStreetMap contributors
THE HUNTED

Phantom

You're the one everyone's looking for. Stay inside the zone, stay unseen, and stay uncaught until time runs out. You see your own position on the map — not much else, and that's the point. What you do have is a hand of Jokers: invisibility to vanish for a stretch, a decoy ping to send Hunters somewhere you're not, a speed burst when a clean sprint is the only way out.

  • Background tracking keeps working even with your phone in your pocket.
  • Cornered? Your SOS button reaches the Game Master instantly, no matter what.
Phantom Chase's Jokers hand — the Phantom's power-up cards
THE CHASER

Hunter

You don't get a name to chase — you get a blip. Phantoms show up on your map as anonymized markers until the moment you actually catch one, so tracking them down takes real coordination with the rest of your hunter team, not just watching a dot. When you finally close the gap, the catch isn't a tap — it's a scan of the signed code they show you, in person.

  • Team up — hunters share sightings and close in together.
  • Every catch attempt gets logged, confirmed or denied, disputes and all.
Phantom Chase lobby screen, ready-up view before a hunt begins
THE REFEREE

Game Master

Before the first Phantom even joins, you've already drawn the battlefield — the play zone, right on a live map. Once the hunt starts, you get the one view nobody else has: a full god-view of every participant, their position, battery, and signal, all in real time. You moderate the lobby, confirm or deny every catch, and can end the match the instant something needs it.

  • Play a role yourself, or run the match as a pure non-playing referee.
  • The full event log — every join, catch, and disqualification — is yours to export.
Phantom Chase's Game Master live map — full god-view of every participant
Phantom Chase's Game Master Manage tab — game controls and logs
BEFORE THE COUNTDOWN

The Zone Comes First

Before anyone can play, the Game Master sets the stage — naming the hunt, choosing how many Hunters and Phantoms it needs, setting how long it runs, and drawing the play zone right on a live map. That circle becomes the entire world for the length of the match.

  • Invite friends with a 6-character code or a QR — no accounts to hunt down, no waiting.
  • Everyone gathers in a glowing start zone and taps ready — the countdown won't begin until they do.
  • Change your mind about the radius or the roles? Nothing's locked in until the hunt actually starts.
Phantom Chase's create-game screen — drawing the play zone on a live map
ONCE THE COUNTDOWN HITS ZERO

The Map Doesn't Stop Moving

From the first second, everyone's on a fullscreen live map — the zone glowing, the clock counting down, every position updating in real time. Four tabs keep the whole match within reach: the map itself, your hand of Jokers, the group chat, and a running log of everything that's happened so far. The Game Master gets a fifth — Manage — for when something needs their attention.

  • A floating SOS button is always one tap away, whoever you are.
  • Compass, recenter, zoom — the map is built to be glanced at mid-run, not studied.
  • Nothing pauses because you looked away. The clock, and everyone else, keeps moving.
Phantom Chase's live hunt navigation map, mid-match
Phantom Chase in-hunt chat — Lobby, All, and role-only channels
HOW A CATCH WORKS

A Catch Isn't a Guess

Closing the distance is only half the job. A Hunter doesn't just tap a name on a screen — they scan a signed code the Phantom shows them, in person, close enough for Bluetooth and GPS to agree they're really standing there. Then the Game Master signs off.

  • A signed, per-phantom QR code — no faking a catch from across the map.
  • Bluetooth proximity plus a GPS check before a catch attempt even registers.
  • The Game Master reviews and confirms — or denies — every single one.
Live Phantom Chase hunt map showing the play zone and in-game tools
WHEN THE CLOCK HITS ZERO

The Hunt Ends. The Story Doesn't

Whether time runs out or the Game Master calls it early, every hunt closes the same way — a summary built just for you. Distance covered, time on the move, top speed, steps taken, your closest call of the match, all laid out next to how it actually ended.

  • Every stat is personal — your run, your numbers, side by side with the outcome.
  • The full event log survives the match, browsable long after everyone's gone home.
  • Past hunts stay in your history, one tap away the next time you want to relive one.
Phantom Chase's post-game summary screen with personal match stats